Gentle Monster Kiosk

Gentle Monster Kiosk

What

Brand Activation

Tool

Figma, C4D, AE

Timeline

10 Weeks

The goal

Gifting shoppers an experience to find their perfect match

PROBLEM

Even great brands have bad kiosks

There's not a day where shoppers don't interact with a kiosk of some kind and experience a confusing integration of a brand and design system.

Simultaneously shaped by the hesitation of eyewear shopping and the question of "what fits me best?" I designed an in-store kiosk that helps users find frames aligned with their face.

The project overall asks how can a kiosk create clear choices, represent the brand, and support purchase decisions.

Unblurring

Gentle Monster

What is GM

GM has unique and avant-garde concepts/products. Their stores blur the lines between interaction and retail

Why

The idea originated from a simple question "What fits me best?" I envision a kiosk that blends utility with art

The idea originated from a simple question "What fits me best?" I envision a kiosk that blends utility with art

Goals

Following similar concepts like Jin's (where users can get their frames and prescriptions), I will design an experience for users to find their perfect fit

Following similar concepts like Jin's (where users can get their frames and prescriptions), I will design an experience for users to find their perfect fit

key points in the experience

Scan -> Glasses -> Checkout

Sharing key clips of the main flow and summarizing design decisions

Scanning the face

The kiosk will share information about your face and why it's a good fit, and why it potentially could not work as well.

Trying it on

The kiosk will share information about your face and why it's a good fit, and why it potentially could not work as well.

Adding a prescription

The kiosk will share information about your face and why it's a good fit, and why it potentially could not work as well.

Checkout

The kiosk will share information about your face and why it's a good fit, and why it potentially could not work as well.

general kiosk Ux RESARCH + HEURISTICS

Clarity from asking questions

I went out in search of what makes kiosks so frustrating to users by testing the heuristics of 2 kiosks and interviewing GenZ peers (the group most familiar with kiosks)

Hi Rise Dispensary kiosk

Organization and Introducing new information

Studying the structure of information and educational text was in categories that were clear and concise

Taichi Boba kiosk

Customization options

Viewing customization steps for what works and what definitely doesn't!

THE KEY PROBLEM

Navigation is inconsistent + difficult and range of motion is tiring

Gap 1

Submenus

In complex product menus, scrolls and hidden submenus created cognitive friction.

Gap 2

Menu placement

Inconsistent menu placement popped up frequently, and often too high to be in good click zone

Gap 3

Full range motion

The kiosks needed full range of motion, which got tiring fast

THE SOLUTION

Provide simple menus and large margins, centering the experience

PEER INTERVIEWS

I asked 12 peers for their friction points

To understand, I talked to people why they hate kiosks, what’s confusing, and how they feel about ordering in person vs. ordering on a kiosk. Here's what I found:

Something I want isn’t available and I can’t find it or I have to tap too many times

Make system limits visible and clearly indicate out-of-stock items

Their website is so different from their kiosk and it throws me off

Clearly connect product styles and naming across kiosks and websites

I hate when navigation isn't clear and I can't find what I want

Keep navigation simple and make everything simple and clear

OPPORUNITY

Try more and wait less

With growing popularity, Gentle Monster is creating queued lines stretching outside the storefront.

Crowded walls make trying on glasses challenging, introducing the opportunity for a second try-on path that both enhances user delight and brand efficiency.

typical users

Young, trendy, and self aware

Most of Gentle Monster's demographic are young people who are familiar with technology and care deeply about aesthetics and visuals. It was important to make everything feel smooth and gentle :D

USER JOURNEY

I created a comprehensive flow for product view, checkout, create account, prescription, and a few others.

I designed the main flow with first-time users in mind, introducing them to the key features while having it feel simple and manageable, and kept close to a few set goals to keep the result intentional.

BRAND CONSIDERATIONS

I memorized Gentle Monster's website, visited a location, and created a 50+ page doc of my findings.

I researched and counted every Gentle Monster product on top of flooding my feed and visiting a Gentle Monster location to really understand their brand system, marketing, and target users.

The kiosk is

An avenue to get new prescriptions

Gentle Monster glasses come with plastic lenses, requiring a second trip to fill them. Why not provide in-house lens cutting like other Korean stores?

The kiosk isn’t

A full prescription service

The kiosk will not measure prescriptions but provide an avenue for it. The ability to measure prescriptions and users ability to input are contradictory.

the kiosk

Mixing 3D, Figma prototyping, and a little AI to design an example

After doing loads of research, it was finally time to pull everything together!

glasses

Modelling glasses in C4D

Luckily, Gentle Monster has beautiful side and front shots of each and every product so I was able to replicate everything within C4D pretty accurately

Kiosk

From sketches and models to a C4D test

I created 3 different heights for the kiosks based on mirror height recommendations for short, middle, and tall people! Once sketches were set, I made a version in C4D

GM Scepter

Taking inspiration from Gentle Monster's 2024 Jewelry collection

I wanted the kiosk and scepter to fit within an existing collection of Gentle Monster, and chose the 2024 drop for its virality and beauty

KIOSK TESTING AND RENDERING

Real life measurements

The kiosk width is roughly 22 inches wide, with 3 different levels based on the 3 most common vanity mirror heights to account for size.

The aspect ratio in digital is 2048 x 1080 for the large kiosk, and 1920x1080 for the small kiosk.

thank you for shopping with us

Combining different skillsets

A lot of different components went into this project - from 3D design, to animations/motion, to wireframes, research, and studies! It was fun being able to make all the small pieces come together into a final work.

and yet…

While this idea isn’t new, this was an exploration of problem solving kiosk designs, and integrating it into a luxury experience. Turning a necessity into an art installation was very exciting!

I design for connection

^It was nice to meet you :D

Designed with Figma + Framer + Claude
Abby Hart ©2026

I design for connection

^It was nice to meet you :D

Designed with Figma + Framer + Claude
Abby Hart ©2026

I design for connection

^It was nice to meet you :D

Designed with Figma + Framer + Claude
Abby Hart ©2026

I design for connection

^It was nice to meet you :D

Designed with Figma + Framer + Claude
Abby Hart ©2026